![psychonauts 2 trailer psychonauts 2 trailer](https://sm.ign.com/t/ign_latam/video/p/psychonaut/psychonauts-2-gameplay-trailer-featuring-jack-black_6bcs.1200.jpg)
My goal with games like this is to make the game look cinematic and help the player understand what it looks like when they're the one at the controls. Show appeal to tertiary fans of similar mediaĮven without this brief, I think this is pretty much what I would do. Memorable cast of characters & imaginative worlds Introduce the game to a new audience (and cater to fans) As a big fan of Psychonauts and Double Fine, I didn't need any orientation about the fanbase and appeal of the game, but the core things the trailer had to touch upon were: The previous trailers announced the game, re-introduced the main character Raz, and showed a lot of cool visuals this trailer had to show the thrust of what Raz is doing.įirst steps before I got my hands on the game were to talk to the Xbox team (led by Hailey Geller) about their creative brief for the trailer. I was tasked with making a story trailer to introduce the main plot of the game. One day you and your friends are just getting started, and then many years later you might both be doing great work in your respective fields! In this case it meant 10 years after making a new friend, I was in the right spot to have the amazing opportunity to make this story trailer ^_^ I share this to say networking is usually just making friends with people you like and sometimes there's overlap between your friends' skills and opportunities which arise. I don't share this to mean: "Give people things so they hire you some day." Treating friendships and relationships as transactional is absolutely NOT a good way to live or treat people. We never missed a single Double Fine party and became convention buddies with Spaff and other friends who we saw once or twice a year (depending on the number of conventions we all attended). Anna she gave them an adorable plush PlayStation Vita case she made to look like Iota from their game Tearaway. The following year I met Spaff at the Double Fine party (he was working for Media Molecule at the time). Shortly after that same year, Anna made a Two-Headed Baby Double Fine logo plush for our trip to San Francisco and was then commissioned to make about FIFTY of them for their holiday gift that year. By the way, this plush would years later be the prototype which turned into the official Raz plush! This is also the year we started going to Double Fine's parties which were always a highlight of PAX West to meet fellow fans and game developers (and game developer fans!)
![psychonauts 2 trailer psychonauts 2 trailer](https://gamingbolt.com/wp-content/uploads/2019/06/Psychonauts-2.jpg)
![psychonauts 2 trailer psychonauts 2 trailer](https://playwave.de/wp-content/uploads/2021/06/Psychonauts2_2021.jpg)
This is when I first met Tim Schafer along with my friend AnnaTheRed (an AMAZING plushsmith) who made a Raz plush for Tim Schafer to show her appreciation for Psychonauts. Truth be told, what led to this moment started about eleven years ago when I first started going to PAX East and West. Previous trailers were made by the documentary crew 2-Player Productions, but they were too busy working on the Psychonauts 2 documentary, so the final trailers had to be done through 3rd parties ( if you just want to read about the trailer, skip past the photo of the Raz plush).
![psychonauts 2 trailer psychonauts 2 trailer](https://i.ytimg.com/vi/K5v977Hllec/maxresdefault.jpg)
This project started off with a Twitter DM from my friend James Spafford (aka "Spaff) who is Double Fine's Director of Marketing and Communications.